What I Offer

A strong foundation in programming, extending outwards to near every aspect of game development.

C# Programming

Designer-friendly systems.

Extensible/readable code.

Performant scripts.

Game Design

Prove-fast methodology.

Attention to detail.

Empathy to players.

Communication

Game development generalist.

Always learning.

Understanding known unknowns.

Unreal Engine Experience

Blueprinting.

Prototyping.

‘Finding the fun’.

Proprietary Tooling

Quick to learn

Adaptable to new workflows

Self-sufficient

I’ve worn a lot of hats in my time making games, here’s a few examples of what I can do!

Making systems from the ground up, or working within existing code.

I love finding the fun in a design and troubleshooting design problems, and will take any opportunity to do so!

Having touched on near every aspect of game development, I can comfortably get by picking up where I’m needed.

I’ve got experience in everything from electronics to candlemaking.
If you need ‘a guy’ for some niche task, there’s a good chance I can deliver.

WHO AM I?

I’m more than just a great programmer and designer (though I am that). I’m also a person! (Reportedly)