Resumé Escudié

Work

Radical Forge – Jnr. Tech Designer

July 2022 – March 2024

I started at Radical Forge fresh out of university on an internship and was kept on as a Junior Game Designer on Southfield.

I was involved in early development, prototyping systems such as crop effects and machines. I had a strong basis in C# and so even fresh out of university I was able to make playable, easily iterated upon code and test systems as we came up with them.

I continued on Southfield into mid-development, where for a time I was feature lead on the machines system, I became the go-to for the system and how it should function, liaising with art and programming to ensure it matched design.

Later in development I was moved onto the in-house prototyping team and made a Junior Technical Designer, working on internal prototypes of games to be pitched for investment and work-for-hire titles. This is where I gained a lot of practical knowledge in Unreal Engine blueprinting. I was the sole programmer/designer on a few projects both internal and WFH. I gained valuable experience designing to a spec and rapidly iterating on projects with testing to ‘find the fun’ in early development.

I was laid off from Radical Forge in a corporate restructuring that led to roles being cut.

Unfortunately much of my work at Radical Forge is under NDA and so I’m unable to share specifics, but I can absolutely talk about my experiences and skills gained.

Education

Teesside University – BSc Technical Game Development

First Class Honours
2018-2022

In my time at Teesside I gained a lot of very valuable experience working self-directed and in a larger team. I worked in both Unity and Unreal, alongside other industry-standard tools and programs. I also actively participated in multiple yearly game jams, often as the sole programmer. I (eventually, after COVID) graduated with First Class honours.

Sunderland College – NextGen Game Design, Animation, and VFX

Grade: Distinction x3
2014-2017

I accredit NextGen with showing me that game design and programming was really an option as a career. I was one of 2 programmers in my group and was selected at the end to showcase my VR game “Unscholarly Alchemy” in London to industry.

I was known as the “Neil Armstrong of AIM Awards Level 3 NextGen Game Design, Animation, and VFX, Computer Games and Programming Skills 2017”