Resumé Escudié

Work

Avalanche Studios (Expansive Worlds) – Assoc. Tech Designer

April 2024 – Present

After Radical Forge I was approached by Avalanche to work as an Associate Tech Designer on theAngler: Call of the Wild, a live service fishing game. The game has a large and active community and development/updates to match, with several reserve expansions released and planned. My duties involve implementing new fish and equipment, setting up new reserves, locations, and functionalities therein, and participating in regular playtests to determine feature functionality/direction.

Radical Forge – Jnr. Tech Designer

July 2022 – March 2024

I started at Radical Forge fresh out of university on an internship and was kept on as a Junior Game Designer on Southfield.

I was involved in early development, prototyping systems such as crop effects and machines. I had a strong basis in C# and so even fresh out of university I was able to make playable, easily iterated upon code and test systems as we came up with them.

I continued on Southfield into mid-development, where for a time I was feature lead on the machines system, I became the go-to for the system and how it should function, liaising with art and programming to ensure it matched design.

Later in development I was moved onto the in-house prototyping team and made a Junior Technical Designer, working on internal prototypes of games to be pitched for investment and work-for-hire titles. This is where I gained a lot of practical knowledge in Unreal Engine blueprinting. I was the sole programmer/designer on a few projects both internal and WFH. I gained valuable experience designing to a spec and rapidly iterating on projects with testing to ‘find the fun’ in early development.

I was laid off from Radical Forge in a corporate restructuring that led to roles being cut.

Unfortunately much of my work at Radical Forge is under NDA and so I’m unable to share specifics, but I can absolutely talk about my experiences and skills gained.

Education

Teesside University – BSc Technical Game Development

First Class Honours
2018-2022

In my time at Teesside I gained a lot of very valuable experience working self-directed and in a larger team. I worked in both Unity and Unreal, alongside other industry-standard tools and programs. I also actively participated in multiple yearly game jams, often as the sole programmer. I (eventually, after COVID) graduated with First Class honours.

Sunderland College – NextGen Game Design, Animation, and VFX

Grade: Distinction x3
2014-2017

I accredit NextGen with showing me that game design and programming was really an option as a career. I was one of 2 programmers in my group and was selected at the end to showcase my VR game “Unscholarly Alchemy” in London to industry.

I was known as the “Neil Armstrong of AIM Awards Level 3 NextGen Game Design, Animation, and VFX, Computer Games and Programming Skills 2017”